About This Game Have you ever watched a Friday the 13th film and thought you could have avoided a moronic death? Have you ever played a game of Clue and wanted to solve the mystery in a real-life mansion? Have you ever watched an episode of Scooby-Doo! and wished that, just once, those meddling kids didn’t get in the bad guy’s way? Well, then, you're in luck!Devil's Bluff is a highly social online murder-mystery where a group of friends are invited to the exclusive annual Halloween tradition of the Crawley Mansion, high atop the infamous Devil’s Bluff. Each year, guests are invited to take part in a costumed scavenger hunt on the expansive grounds of the reportedly haunted estate. The catch? There's a killer in your midst, and if you can't finish the Hunt, they've made a promise to finish all of you.Master the Mansion Explore the massive Crawley mansion, discovering secret rooms, doors, and passageways filled with interactive objects like trap doors, deadly spikes, teleportation devices, and clever hiding places.Be the Hunter or the Hunted Each game, one player will be randomly chosen to be the Devil, a killer in disguise as one of the dinner guests. Only the killer can attack, so players must push to finish the scavenger hunt before they are eliminated. Fun With Backstabbing Devil's Bluff is all about betrayal, backstabbing, and occasionally b****-slapping a rival to gain the upper hand. You can cooperate to distract, evade or capture the killer, but who can you trust? Form alliances, turn on each other, or go it alone - wit and wisdom are crucial to survival.Catch the Killer Players can team up to capture the Devil, but they have to uncover their identity first. Use audio chat to work together with nearby survivors to expose the secret identity of the killer, then team up to take down Devil and win the game. Communication is Key The game features proximity-based audio. Sound is only heard if players are close to the source, which means that every conversation, every footstep, and every random household sound can be a clue or the thing that leads the killer to your location.Terrifying Tunes The game's interactive 16-bit style soundtrack from Jake "Virt" Kaufman sets the tone for each area of the Mansion, with a special evil undertone that interrupts whenever the killer is close. Follow UsTwitterFacebookTwitch 7aa9394dea Title: Devil's BluffGenre: Action, Adventure, IndieDeveloper:KBJGamesPublisher:GAMEPUMPRelease Date: 29 Oct, 2015 Devil's Bluff Ativador Download [Torrent] devil's bluff fusionfall. east bluff devils doorway. east bluff devils doorway. devil's bluff wisconsin. west bluff devils lake. devil's bluff. devils lake east bluff trail. devil's bluff. devil's bluff arkansas. devils lake bluff trail. devils lake bluff trail. devil's bluff ar. turkey bluff devils river. devil's bluff medina lake. devils lake west bluff trail. devils lake south bluff. turkey bluff devils river. devil's bluff ar. devils lake west bluff trail. devil's bluff tasmania. devil's bluff beta. devils lake bluff. devils lake east bluff trail. south bluff/devil's nose state natural area. devil's bluff tasmania. devils lake bluff height. devils lake south bluff. devil's bluff medina lake. devil's head bluff. devil's head bluff. devil's bluff game. devil's bluff ejuice. west bluff devils lake. devil's bluff wisconsin. devil's bluff beta. devils lake bluff height. devils lake bluff. devil's bluff fusionfall. south bluff/devil's nose state natural area. devil's bluff arkansas. devil's bluff ejuice. devil's bluff game Very fun! Had great conversation with my partner... who turned out to be the devil and murdered me halfway in the game. Would get backstabbed again! 10\/10. Nobody plays it maybe add bot matches. Okay. So first things first, I absolutely love this game. There are several different ways to play the game, which are all fun. If you're the devil, you can try and be sneaky, killing them off one by one, or you can be really gung ho about. Both have their advantages, both have their disadvatages. As the survivors you also have different play styles which revolve around the other players in the game. You can try and work together, you know safety in numbers, which is an extremely valid point which I will explain in a minute, or you can go solo. Because most of the time when you encounter other players, everything devolves into a giant slap fight.Now as I said there is safety in numbers, because it's near impossible to capture the devil solo. Let me explain. The system by which you capture the devil (and also revive others) is button mashing. You have to mash the hell out of your space bar. It seems very contoller-y, so hopefully the game will eventually get full controller support. Because as it is now, I sometimes experience issues where the button mashing doesn't work with controllers.Something else, this game really gets to you. The first couple times you play the game you'll be a bit confused. But once you've gotten the hang of it, you could end up being the last person alive besides the devil, with four more items to collect, feeling the tension build further with every item collect, and every time you walk through a door wondering "Is this it? Is this the one where the devil's waiting on the other side?".Some things that I wouldn't really call cons, but I think could use some adjusting:The Sprinting System - Basically your character can sprint for a couple seconds, and if you step on a puddle or walk over a rock you fall over. That's pretty cool. What isn't cool is that when your character runs out of sprint, rather than just slow down to walk they trip. This is something that is gauranteed to happen. Your character will trip when you run out of sprint, which brings up a problem. The devil can sprint forever, and will only trip due to obstacles, he\/she also runs ever so slightly faster than you. So if you get chased by the devil, you have to hope you can escape through some scene transition or you're dead. Because nothing stops the devil from camping by your body once you've fallen over.The Button Mashing - If this game ever got full controller support, this would be okay, but even then not everyone has a controller. So I think this whole concept needs to be reimagined somehow, because I could totally see this feature being the death of my keyboard. The Slapping Feature - You can slap any character and they get slapped aside, and have a period where they have to stand back up and where they are invulnerable. The problem is, slapping itself has no cool down. I've very commonly seen when multiple people are in an area just slapping one another nonstop, not allowing either of them to get their items. I believe that the slap itself should have a cooldown, then people would be less inclined to slap every single person they pass in the halls. After all, wasting that slap on a person only to turn the corner and face the devil would be very bad. That slap could literally be the difference between life and death for them if it had a cooldown. As it is now, when you encounter someone in the hallway, even if neither of you ever stop moving, there is a 90% chance they will slap you. Now is this game worth ten dollars when it's on sale? Definetly.Is this game worth fifteen dollars?Yes.I would rate this game as a 7\/10And I would recommend it.. I was recommended this game last year around Halloween by a friend. I checked the game out and seemed like a quirky game I would enjoy. I bought the game and was playing it during its "prime" which only consisted of 2-3 full games around peak hours. If you were lucky you would find 1 full game around night time. The player base was very small to begin with. The Devil's Bluff team chalked it up to struggling advertising and couple that with being (and remains) overpriced for what the game was. The BeginningThe game initially was how the Devil's Bluff team intended the game to be. It was a mystery who the Devil was and you would only hear whispers or rumors while passing other players finding their clues. "The devil is male\/female, the devil is _____, etc". The devil player would genuinely try to keep their dark secret, usually attacking players who are split from their teammate then returning to human form. Nothing was more scary than your teammate turning into the devil before your eyes after collecting a few clues together. But after so many games the Devil players saw no reason to ever return to human form. It became the "norm" for the devil to immediately transform as soon as the game started and begin slaughtering everyone for an easy win. The DevilMost people would agree that a 1v11 game is widely unfair, so the 1 man out (devil) would need to have some slight advantages. The Devil player was more than well equipped to dispatch players with ease. The devil player was faster and stronger than the other 11 players combined. Even if all the players banded together to stop the devil at the start the devil would still win. Human players had no real defense against the devil besides slapping\/knocking him to the ground (no damage) and running (he will catch you quickly) or "juking" him which involved enter and leaving rooms or stairs. 2-3 attacks from the devil would knock you out of the game unless another player revives you before your death timer hits 0. Most devil players would just camp around a few downed players yelling for help and then slaughter their would be saviors. The devil had a unending devil form and a secret room which allowed him to view and teleport to rooms of his choosing. The devil won a vast majority of the games unless a team was quick enough with their clues.The CluesClues were not very randomized in location or order of sequence. When you first started playing the game you really had to think about the clue and what room or item it is referring to. After a few games you quickly noticed clues seemed almost like an ordered set; clue 2 will be in the kitchen, clue 6 will be in the sewers, etc. Players quickly only had to read the first few words in a clue and knew what room and where the clue exactly was. Devil players hardly had any incentive to collect clues or help their teammate because while the devil camps downed players they drop clues(if you don't have that item) upon their death. Although other players could pick them up but it was unlucky they were not guarded by the devil. So a Devil who never collected 1 clue could still win by clues by killing players who collected their clues. The Death of Devil's BluffThe community was vocal about addressing the clues and devil and had many discussions about different changes that could be implemented or changed. We wanted the game to be better for everyone because it was unique game. Players wanted more clues and they also wanted clues to have a more randomized order. They also wanted the devil to have a timer or cooldown to be in devil form so his reign of unending power wouldn't seem so unfair. The Devil's Bluff team RELECTUNLY implemented some of these changes; mostly involving the devil. I'm not sure which team member it was but I remember the patch release post where he basically called the community a bunch of cry babies so they changed the devil. I was disgusted how this team member mocked and treated players who wanted to improve a game they enjoyed. I was completely done with the Devil Bluff Team or the game at that point. However, I wanted to see the changes; I logged in afterward and the devil had a decreasing strength timer the longer he remains in devil form the weaker he becomes. Sadly, after this change it did not seem to bring anyone back to game and it became barren. But the devs and devils bluff team made their quick easy cash around Halloween last year and had no real commitment to sticking with their product. TL;DRThe game had a quirky unique atmosphere and was widely entertaining when it was first released. After a few games players noticed the clues are unchanging and predictable and the devil quickly proving his easy dominance over the other players. The devs reluctantly made changes after mocking their player base then quickly running off with their money bags and never looked back. The game was very short lived and I cannot recommend this game to anyone because NO ONE PLAYS IT. Save yourself money this or next Halloween and do not buy this game.. Very fun game, it can be a bit odd on your first two games but once you understand the game you have a lot of fun with it.So far, my only complaint is that if the devil cannot find the last player(s) while at the same time the last player(s) cannot find the last item, it gets to be very long and boring. Other than that it's insanely fun.Introduced my friend to this game and first game we had I was the Devil, killing friends is fun.. This game is great! It's loads of fun either scavenging for items while slapping the devil down or hunting down the other teams to claim victory for yourself! Would highly recommend. Seriously, get it. It's fun. You'll love it!!There has been a recent downside to there not being any people on as of late. To any who are looking to buy this game or who already have it, I do have a group called 'Devil's Bluff Revival'. We play every Thursday @ 7:30pmEST\/6:30pmCST and Saturday @ 7pmEST\/6pmCST. We are hoping to add in more times as more people join and let me know their schedules. So please come join the fun and let's bring this great game back!. I've played nearly 8 hours of this game. The concept is great, but the gameplay doesn't actually match what the trailer or description convey. If you're looking for a deception game like Town of Salem, Werewolf, or BSG where you want to find the secret traitor, you will be disappointed. If you're looking for a scavenger hunt racing game where sometimes you stray and try to tackle someone instead, you will enjoy this.It is not an 11v1 game: it is a 2v2v2v2v2v2 game where one of the teams is lucky enough to have a faster character that can kill you. The devil is not the "1," because he can still win with his partner. Also, the trailer says things like "betray" and "deceive," but the current win condition encourages the devil to cooperate with his team member. There is no incentive to betray at all. And no, I don't mean "there is an incentive to betray but it's more strategic to cooperate"; I mean there is literally 0 incentive to betray. Because of this, it's not really part of the gameplay. It's still fun, but the gameplay experience is very different than what the trailer and concept description would have you believe. It's not like Werewolf or Mafia or any deception game, really. I'd liken it more to The Ship (which is cheaper, has a larger player base, and bots to play against even if you can't find a lobby).I do think it's worth the $5 I paid for it, but it's not worth $15, especially if you can't play during the scheduled times in the discussion or if you don't have enough friends to guarantee a game. Also, there were so many bugs found within the first month of release that it really felt like I was paying to be a part of a beta instead of paying for a full game. A lot of them have been fixed now, but it's still disappointing that there hasn't been a dev update since December of last year.
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